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Uncharted 1 pc12/27/2022 ![]() A Man-O-War that every pirate in the Caribbean wants for himself. Explore the mysteries of Cursed Rose both as Mary Jane - swashbuckling daughter of a famous captain and Jack - nimble thief with a heart of gold.įigure out what famous sailor, Mason Owens, was looking for, what daring adventures did he live through and why did he leave his daughter behind.įind the legendary, magical ship which name is being whispered only by the bravest. and quickly the search turns into a swashbuckling pirate adventure, as you sail on the Uncharted Tides!Īvast Ye! Immerse into this seaworthy adventure playing the game from two different perspectives. The last thing your father was looking for, before he disappeared, was a preternatural ship called the Cursed Rose. Mason Owens is missing for decades, and yet his oldest friend sent you a message saying that he can help track him down. As his daughter you can do only one thing - find the damned ship and learn your father's fate. ![]() And tales about an infamous ship - The Cursed Rose - probably cost renowned sailor Mason Owens his life. Avr software serial library -arduino12/27/2022 ![]() The remaining macros have their own comments in the source code. Note that when using the functions, F_CPU needs to be defined before including that file. This demo project just uses the internal calibrated 1 MHz RC oscillator that is enabled by default. The name F_CPU is the conventional name to describe the CPU clock frequency of the controller. As the ATmega48/88/168 controllers belong to a more recent generation of AVRs, a number of register and bit names have been changed there, so they are mapped back to their ATmega8/16 equivalents to keep the actual program code portable. Note that the location of the PWM output itself is mandated by the hardware, so it cannot be easily changed. This provides some kind of mini-HAL (hardware abstraction layer) so should some of the connections be changed, they don't need to be changed inside the code but only on top. The first macros describe the IO pins our LEDs and pushbuttons are connected to. The source code has been divided into numbered parts, and the following subsections explain each of these parts.Ī number of preprocessor macros are defined to improve readability and/or portability of the application. This section explains the ideas behind individual parts of the code. By not updating the EEPROM immmediately but only after a timeout, EEPROM wear is reduced considerably compared to immediately writing the value at each change. This virtually preserves the last value across power cycles. non-erased) value at startup, it is taken as the initial value for the PWM. If that EEPROM cell contains a reasonable (i. The current value of the PWM is backed up in an EEPROM cell after about 3 seconds of idle time after the last change. This situation can be figured out on startup by reading the MCUCSR register. This will make the demo application run in a tight loop without retriggering the watchdog so after some seconds, the watchdog will reset the MCU. When running in serial control mode, the function of the watchdog timer can be demonstrated by typing an `r'. VAREF on the STK500 should be set to the same value as VCC. So the brightness of the LED follows the analog input value on PC0. While PD4 is shorted to GND, one ADC conversion for channel 0 (ADC input is on PA0) will be triggered each internal clock tick, and the resulting value will be used as the PWM value. Shorting PD2 to GND will decrease the current PWM value, shorting PD3 to GND will increase it. PD2 through PD4 are configured as inputs, and control the application unless control has been taken over by the serial port. The demo application talks to the serial port, and it can be controlled from the serial port. PD0 and PD1 are configured as UART IO, and can be used to connect the demo kit to a PC (9600 Bd, 8N1 frame format). PD6 will be toggled with each internal clock tick (approx. Note that in the explanation below, all port/pin names are applicable to the ATmega16 setup. Likewise, the ATmega48/88/168 and ATtiny2313 devices can be debugged through debugWire, using the Atmel JTAG ICE mkII or the low-cost AVR Dragon. The major advantage of experimenting with the ATmega16 (in addition that it ships together with an STK500 anyway) is that it can be debugged online via JTAG. The flash ROM and RAM consumption of this demo are way below the resources of even an ATmega48, and still well within the capabilities of an ATtiny2313. The MCU_TARGET macro in the Makefile needs to be adjusted appropriately for the alternative controller types. (PD4 is used as the ADC control button on the other MCU types, but that is not needed here.) OC1A is located at PB3 on this device. Also, port D of this controller type only features 6 pins, so the 1-second flash LED had to be moved from PD6 to PD4. As this AVR does not offer an ADC, everything related to handling the ADC is disabled in the code for that MCU type. The internal pull-up resistors are enabled for the pushbutton pins, so no external resistors are needed.įinally, the demo has been ported to the ATtiny2313 as well. When not using an STK500 starter kit, attach the LEDs through some resistor to Vcc (low-active LEDs), and attach pushbuttons from the respective input pins to GND. All other port D pins should be connected the same way as described for the ATmega16 above. (PD6 remains unconnected.) When using the STK500, use one of the jumper cables for this connection. Thus, the above cabling scheme needs to be changed so that PB1 connects to the LED0 pin. Likewise, the OC1A output is not on port D pin 5 but on port B pin 1 (PB1). These controllers do not have a port named "A", so their ADC inputs are located on port C instead, thus the potentiometer needs to be attached to port C. As an alternative, this demo can also be run on the popular ATmega8 controller, or its successor ATmega88 as well as the ATmega48 and ATmega168 variants of the latter. Vine with work from home song12/25/2022 I blame a lack of leadership, which is creating an ugly new class divide in this country. How can this be? Our city centres are virtually deserted, and yet major employers, such as banks and insurance companies, say there is no hurry to get back to the office.Įven the Government is too scared to tell civil servants to return to their desks. The pubs and coffee shops were empty, the little businesses shuttered. There were hardly any office workers around. I drove through the City of London financial district the other day and I almost wept. (The only exception is someone who has rented out his London home and is living abroad.)īut my companies appear to be exceptions to the rule. I have been in the office every day since last March, and I’m pleased to say all but one of the 600 people I employ in the UK have followed suit. With a large proportion of the nation double-jabbed, there can be no excuse for anyone, except those with legitimate health exemptions, not to join the march back to the office.Īnd nobody can say I am not leading from the front. Indeed, I understand we are already seeing cases of people who work remotely suing over missed promotions.īut I say a return to the workplace is the equitable and sensible way of doing business in the post-Covid world. And the lawyers will inevitably have a field day. Some will say that is unfair, or unfeeling, or tough on people with domestic responsibilities. UnfairĪnd if the only way to bring this about is to set one salary for people who work from home, and a higher one for those who come into the office and spend - in some cases - thousands of pounds a year commuting, then so be it. You sort things out there and then, face-to-face. I don’t want my staff staring at a screen, while surreptitiously checking out the view of their back garden, pretending they are fully engaged with the matter in hand.Įntrepreneurial businesses, which are the backbone of the British economy, do not work like that. ![]() ![]() Even the Government is too scared to tell civil servants to return to their desks Nba 2k16 shooting tips12/25/2022 ![]() In todays NBA 2K16 tip, we are covering how to shoot a much higher percentage on 3 pointers. Continued abuse of our services will cause your IP address to be blocked indefinitely. NBA 2K16 3 Point Shooting Guide - Hoops Gamer. 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Lego marvel superheroes 2 xmen12/25/2022 Lego Marvel Super Heroes 2 lets you loose in Chronopolis, meaning you can visit other planets like Xandar or Hala, or other civilizations like Attilan or K’un-Lun. Jetpacks, web-swinging, teleporting, and flying all allow for characters to quickly travel in a number of diverse ways, which is important in such a huge open-world. Marvel and Gwenpool can take selfies (and it is as ridiculous as it sounds). Blue Sky are great inclusions), while teenage characters like Ms. Star-Lord can listen to his walkman and dance while he battles ( Come and Get Your Love and Mr. The present characters are quite impressive though, as many have been entirely overhauled to avoid characters becoming too “same-y”. These characters are important to both Marvel and its fans, and no amount of awkward side-stepping can make us forget these iconic heroes and villains. I complained about this same exclusion in my review of Marvel vs Capcom Infinite, and I’ll continue to bring it up for as long as these characters are absent. Gwenpool has replaced Deadpool, the Avengers Mansion has replaced Xavier’s Institute, etc etc. Galactus, the X-Men, the Fantastic 4, and Deadpool are all curiously absent from the game with little to no explanation, or even acknowledgement. While these characters are all solid inclusions, they can’t hide the fact that all FOX-owned characters have mysteriously disappeared. Forbush Man, Spider-Man Noir, and Spider-Gwen are just a few of the otherworldly characters to appear, which makes for a nice sense of variety in the roster. The story itself is light and fun, and best of all it allows for a fantastic open world and some truly fringe characters to appear. It’s up to some of Marvel’s most iconic heroes from all different worlds to defeat Kang in order to restore order to the many displaced realities. Right at the beginning, Kang has combined different universes and time-periods together to create Chronopolis, the ultimate empire for him to rule over. ![]() Picking up right after the first game’s climactic battle with Galactus (who isn’t mentioned by name), Lego Marvel Super Heroes 2 revolves around the invasion of the time-travelling tyrant Kang the Conqueror. The focus on the MCU is very noticeable, and puts a bit of a damper on the otherwise fantastic world this game takes place in. As fun as Lego Marvel Super Heroes 2 is, calling it Lego Avengers 2 would be more accurate. The Avengers, the X-Men, the Fantastic Four, Inhumans- every possible character group was represented and given a fun story and an open world to mess around in. ![]() ![]() The first Lego Marvel Super Heroes is a grand celebration of Marvel and its long-lasting legacy. MonsterVine was provided with a PS4 copy for review Platforms: PS4, Xbox One, Nintendo Switch, PC Lego Marvel Super Heroes 2 successfully builds on the Lego franchise in new and interesting ways while telling a pretty decent story, but awkward character exclusions, wonky voice acting, and bugginess keep it from being as super as it could be. Slenderman the arrival gameplay12/24/2022 An urban legend consisted of multiple different sources. He is basically the Internet’s version of the Bogeyman, relentlessly stalking people and abducting them for unknown purposes. His appearance is that of a tall and thin humanoid creature in lacking in facial features and wearing a black suit with a tie. And horrible times, unfortunately…Īnd if you want some background on this character and his games, go ahead and read up on the spoiler.įor those who aren’t aware, Slender Man is a fictional horror character commonly featured in Internet horror stories known as creepypastas. In a way, he’s just another Internet fad that faded over time. While Slender Man is no longer talked about as much today, he still made his mark on the Internet. Developed into a cult phenomenon during the summer of 2012 and reached his height-no pun intended-of popularity in 2013. Slender Man, Slender Man… originally something of a joke character created by Eric Knudsen/Victor Surge to be posted at the Something Awful website. PC/Mac (Steam), PlayStation 3, PlayStation 4, Wii U, Xbox 360, Xbox One ![]() But did it satisfy expectations for a terrifying game? ![]() ![]() Slender: The Arrival, once a highly anticipated sequel to its infamous predecessor. La noire answers12/24/2022 ![]() Noire is, instead, the first release from an independent Australian developer called Team Bondi, which worked on the game, reportedly, for the better part of a decade. Noire (the chapter titles! The red-dot enemies on the minimaps! The absurdly well-chosen soundtrack!), it did not actually develop the game. Rockstar proceeds as though it is perfectly obvious that video games can tell meaningful, interesting stories that involve characters of genuine depth and vitality, and at times its games tell stories well enough that this does seem obvious.Īlthough Rockstar’s fingerprints are all over L.A. What a lot of us love about Rockstar and Rockstar’s games, however, is how seriously they take storytelling. They take place within open worlds, yet are governed by largely linear narratives they are heavy on noninteractive cut scenes, yet typically go to great lengths to leaven their dictated storytelling with dynamic gameplay scenarios that reward player decision they attempt, with the tenacity of novelistic realism, to plumb the depths and steeplejack the heights of American culture, yet they are also wedded to all manner of “gamey” tropes and conventions. In a lot of ways, Rockstar’s games come across as big, buttery bowls of mashed aspirations. Noire and the developer behind the Grand Theft Auto games and Red Dead Redemption, with a good deal of asperity and suspicion. If you do not believe that video games are or should be primarily a storytelling medium - and there are plenty of smart, thoughtful people who hold that line - chances are strong that you regard Rockstar, the publisher of L.A. Nevertheless, the first thing I did after finishing it was to put every game I own back into storage. It also validated and challenged some of my core convictions about the medium. It is a game that frustrated me enough to make me start playing something else when I was in the middle of it. Noire, which Grantland asked me to write about, and which I finished about an hour ago. But there were a few games coming up that I knew it was going to hurt to miss. This did not count as playing because (a) it was not a proper game, (b) lasted only a month, and (c) is the parting shot of a franchise with which I have a long-running personal and professional relationship. The one thing I kept playing after putting all my games into storage was the multiplayer Beta for Gears of War 3. So a month ago I decided to quit playing video games. At least, this was what I was telling myself while playing, say, Crysis 2 at four o’clock in the morning. But the whole reason I was playing so many games I neither liked nor loved was to see how they had stormed that same castle. But of the various projects to which I found myself attached or within an eyelash of being attached, one imploded, one was canceled, one I removed my name from, and one entered stasis. I was eager, all the same, to storm the castle. ![]() Video-game storytelling is a more challenging conceptual problem than it may seem, and the manner in which this problem might best be addressed is in no way apparent. This excited me, given that one concern of my book is how poorly video games have told stories. A couple of developers read it and came calling. Last year I published a book about video games called Extra Lives. Some of this despondency has to do with my largely futile efforts to write for games. But video games have begun to seem like a fly buzzing in the room, and the only reason the fly is not dead is I have become too lazy to kill it. She doesn’t.) Life was and is fine, in other words. I do not want to overstate things: I get my work done, hold down a teaching job, and the woman with whom I share my life does not, I think, feel neglected. Recently I worked out a rough estimate of the number of hours I had spent playing games I neither liked nor loved, which proved disquieting, indeed. Over the past few years, I have played many video games I have liked, and a few I have loved, but most I have neither liked nor loved. AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |